The measure of a gamer
A long time ago, on a blog far, far away… …I was pointing out that playing games a lot and playing a lot of games are different things. Turns out, this isn’t such an original idea; while preparing to...
View ArticleJava for games: pros and cons
Programmers love to trash programming languages. The more successful a language, the more likely you are to find someone who will, happily and in excruciating detail, explain its many failings to you....
View ArticleGoing mobile with Buzz Grid
Buzz Grid running on MicroEmulator Last time I announced taking a break from programming. And I have… for about a weekend. During which time I caused a pretty sweet raytraced scene reminiscent of a...
View ArticleAnnouncing Square Shooter Enhanced Edition
When I first wrote Square Shooter in 2009, use of the canvas element was uncommon enough to earn me entrance into multiple game directories. Fast forward four years, everybody uses HTML5 and my little...
View ArticleMemory management and game performance
I’ve spent the better part of a morning reading this article titled Why mobile web apps are slow. It’s a fantastic read, with citations, benchmarks and thoughtful arguments, and the tl;dr version is...
View ArticleWeekly Links #43
You know the saying, when it rains it pours. That’s the story of this newsletter, pretty much. Most weeks I scramble to find a couple links worth writing about. Today I don’t even know where to begin....
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